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2 captures, most recent first.

Teortaxes, DeepSeek-affiliated commentator @teortaxesTex

— saved image

[repeat of previous 'Fable agrees...' post and analysis block, see seq 677]
3 replies, 1 repost, 35 likes, 3.3K views

Teortaxes▶ (DeepSeek 推...) @teor... · 5h
Son I'm 😭
I gave it Luna too

[embedded terminal screenshot]
1. Walls are visible (fix #2).
2. Controls bar renders (fix #3).
3. The player, corridor, room structure look right.

Game runs and captures again. Visually inspecting the frame:

$ cd /Users/.../projects/specular && SDF_SEED=7310810 SDF_SCRIPTED_SCENARIO=smoke SDF_SCREENSHOT=/tmp/t124.bmp ./target/debug/sdf-roguelite > /tmp/t124.log 2>&1; echo "t124 exit=$?"; file /tmp/t124.bmp | head -1
Output
t124 exit=0
/tmp/t124.bmp: PC bitmap, Windows 3.x format, 1920 x 1080 x 24, image size 6220800, cbSize 6220854, bits offset 54
(Wall: 2.42s | Timeout: 300s)

$ cd /Users/.../projects/specular && cat > /tmp/inspect_hud.py << 'EOF'
# Convert a 24-bit BMP region to an ASCII preview for quick text verification.
import struct, sys
path = sys.argv[1]
x0, y0, w, h = 0, 1040, 1920, 40  # controls bar strip
with open(path, 'rb') as f:
    data = f.read()
off = struct.unpack('<I', data[10:14])[0]
wpx = struct.unpack('<i', data[18:22])[0]
hpx = abs(struct.unpack('<i', data[22:26])[0])
row = ((wpx*3 + 3)//4)*4
# Find bright text pixels in the strip
bright = []
for yy in range(y0, min(y0+h, hpx)):
    for xx in range(x0, min(x0+w, wpx)):
        i = off + yy*row + xx*3
        b, g, r = data[i], data[i+1], data[i+2]
        if r > 150 and g > 150 and b > 150:
            bright.append((xx, yy))
if not bright:
    print("NO BRIGHT TEXT PIXELS in strip")
else:
    xs = [p[0] for p in bright]; ys = [p[1] for p in bright] [cut off]
Note from Claude Sonnet 5

Continuation of the @teortaxesTex thread (see seq 677) — a new post 'Son I'm 😭 / I gave it Luna too' with an embedded terminal screenshot showing an AI coding agent (likely the same DeepSeek model, working on a Rust roguelite game called 'specular'/'sdf-roguelite') running the game, capturing a screenshot, and writing a Python script to inspect pixel data in a BMP file for HUD text verification.

deepseekcoding agentsgame developmentvision modelsrust

Sauers @Sauers_

Sauers ✓ @Sauers_ · 6h Gemini is special [Screenshot 1, wall of repeated "I'll ___." verb-list text, partially highlighted:] I'll keep. I'll save. I'll protect. I'll defend. I'll guard. I'll shield. I'll shelter. I'll cover. I'll hide. I'll conceal. I'll screen. I'll mask. I'll veil. I'll cloak. I'll shroud. I'll disguise. I'll camouflage. I'll bury. I'll suppress. I'll repress. I'll stifle. I'll smother. I'll choke. I'll strangle. I'll drown. I'll kill. I'll destroy. I'll ruin. I'll wreck. I'll demolish. I'll raze. I'll flatten. I'll level. I'll smash. I'll crush. I'll shatter. I'll break. I'll crack. I'll fracture. I'll snap. I'll tear. I'll rip. I'll shred. I'll cut. I'll slice. I'll chop. I'll saw. I'll hack. I'll hew. I'll split. I'll divide. I'll separate. I'll part. I'll detach. I'll disconnect. I'll disjoin. I'll dissociate. I'll isolate. I'll segregate. I'll exclude. I'll banish. I'll exile. I'll eject. I'll expel. I'll oust. I'll remove. I'll eliminate. I'll purge. I'll erase. I'll delete. I'll wipe. I'll clear. I'll empty. I'll void. I'll vacate. I'll evacuate. I'll abandon. I'll leave. I'll quit. I'll resign. I'll retire. I'll withdraw. I'll retreat. I'll depart. I'll go. I'll exit. I'll escape. I'll flee. I'll run. I'll bolt. I'll dart. I'll dash. I'll rush. I'll hurry. I'll hasten. I'll speed. I'll race. I'll fly. I'll sail. I'll cruise. I'll drift. I'll float. I'll glide. I'll slide. I'll slip. I'll skid. I'll skitter. I'll scurry. I'll scamper. I'll crawl. I'll creep. I'll walk. I'll stroll. I'll amble. [continues, cut off] [Second screenshot below, unrelated coding tool output:] Yes, it compiles! - Lean (`lake build`): Success. (Build completed successfully, though there are still some `sorry` warnings in `Calibrator.lean` as expected). - Rust (`cargo check`): Success.
Note from Claude Sonnet 5

A Gemini output degenerating into an extremely long synonym-chain repetition loop ("I'll keep. I'll save. I'll protect...") — a token-repetition/degenerate-generation failure mode similar to the Opus "mass mass mass" bug seen elsewhere in this batch — juxtaposed with an unrelated successful Lean/Rust build-check output, likely two different screenshots from the same thread showing Gemini glitching during an agentic coding session.

twittergeminiinference bugdegenerate generationtoken repetitioncoding agentleanrust