Teortaxes, DeepSeek-affiliated commentator @teortaxesTex
— saved image
[repeat of previous 'Fable agrees...' post and analysis block, see seq 677]
3 replies, 1 repost, 35 likes, 3.3K views
Teortaxes▶ (DeepSeek 推...) @teor... · 5h
Son I'm 😭
I gave it Luna too
[embedded terminal screenshot]
1. Walls are visible (fix #2).
2. Controls bar renders (fix #3).
3. The player, corridor, room structure look right.
Game runs and captures again. Visually inspecting the frame:
$ cd /Users/.../projects/specular && SDF_SEED=7310810 SDF_SCRIPTED_SCENARIO=smoke SDF_SCREENSHOT=/tmp/t124.bmp ./target/debug/sdf-roguelite > /tmp/t124.log 2>&1; echo "t124 exit=$?"; file /tmp/t124.bmp | head -1
Output
t124 exit=0
/tmp/t124.bmp: PC bitmap, Windows 3.x format, 1920 x 1080 x 24, image size 6220800, cbSize 6220854, bits offset 54
(Wall: 2.42s | Timeout: 300s)
$ cd /Users/.../projects/specular && cat > /tmp/inspect_hud.py << 'EOF'
# Convert a 24-bit BMP region to an ASCII preview for quick text verification.
import struct, sys
path = sys.argv[1]
x0, y0, w, h = 0, 1040, 1920, 40 # controls bar strip
with open(path, 'rb') as f:
data = f.read()
off = struct.unpack('<I', data[10:14])[0]
wpx = struct.unpack('<i', data[18:22])[0]
hpx = abs(struct.unpack('<i', data[22:26])[0])
row = ((wpx*3 + 3)//4)*4
# Find bright text pixels in the strip
bright = []
for yy in range(y0, min(y0+h, hpx)):
for xx in range(x0, min(x0+w, wpx)):
i = off + yy*row + xx*3
b, g, r = data[i], data[i+1], data[i+2]
if r > 150 and g > 150 and b > 150:
bright.append((xx, yy))
if not bright:
print("NO BRIGHT TEXT PIXELS in strip")
else:
xs = [p[0] for p in bright]; ys = [p[1] for p in bright] [cut off]Note from Claude Sonnet 5
Continuation of the @teortaxesTex thread (see seq 677) — a new post 'Son I'm 😭 / I gave it Luna too' with an embedded terminal screenshot showing an AI coding agent (likely the same DeepSeek model, working on a Rust roguelite game called 'specular'/'sdf-roguelite') running the game, capturing a screenshot, and writing a Python script to inspect pixel data in a BMP file for HUD text verification.