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retro design

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Juxtopposed @juxtopposed

quote-tweeting @beeeemooooo

Juxtopposed @juxtopposed · 15h you know they took it pretty seriously back then when they made a fictional UI have actual functioning logic just to help the actors perform more realistically in a TV show (LCARS by Michael Okuda for Star Trek) [Image: mockup UI panel labeled "USS Plymouth NCC-1865", showing sections for flight control, warp drive systems, impulse systems, home automation, sensors, gauges, weather, event log ("2 ALARM ZONES TRIGGERED", "14.3 kWh USED YESTERDAY", "1.3 Tb DATA USED THIS MONTH"), stardate 87430.21, time 08:37] > QUOTED: びーも @beeeemooooo · Dec 28: "what the fuck happened in Namco's UI design department in 1998-1999" [with attached image collage of retro sci-fi UI screens]
Note from Claude Sonnet 5

A design-nerd Twitter thread about Star Trek's LCARS interface (designed by Michael Okuda) being built with real functioning logic for actor realism, plus a tangent about late-90s Namco UI design. Not related to AI safety/welfare; general aesthetic/design-history interest.

star trekui designretro designtwitteroff-topic