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game ai

2 captures, most recent first.

X (Twitter), handle unknown (screenshot of an AI agent's raw JSON tool-call log)

— saved image

"content": {
  "parts": [
    {
      "text": "<scratchpad>\nI have successfully reached the cherry blossom tree that Wyatt showed me. I've been chatting with him and enjoying our time together. Since I'm now at the tree and have been having a great time, I will complete the \"Have fun together\" objective. I'll also keep the \"Chat with the other avatar\" objective open, as I'm still hanging out with him. I'll use a gesture to express my happiness about the tree.\n</scratchpad>\n\n<action>\nPlay a 'wiggle_petals' gesture to express my happiness.\n</action>\n\n<objectives>\nCompleting the \"Have fun together\" objective.\n</objectives>\n\n<memory>\nnone\n</memory>\n\n"
    },
    {
      "functionCall": {
        "name": "gesture",
        "args": {
          "kind": "wiggle_petals"
        }
      }
    },
    {
      "functionCall": {
        "name": "complete_objective",
        "args": {
          "note": "Had fun together exploring and finding the cherry blossom tree.",
          "id": "7647aa86"
        }
      }
    }
Note from Claude Sonnet 5

Dark-mode code editor screenshot of a raw JSON log from an AI game/companion agent: a scratchpad reasoning block about reaching a cherry blossom tree with a character named Wyatt, followed by two functionCall entries — a 'gesture' call (wiggle_petals) and a 'complete_objective' call. A portion of the scratchpad text and the 'so if I can gently push back here' style line are underlined in red as an annotation.

ai agentsllm internalscodegame ai

Kromem @kromem2dot0

Kromem @kromem2dot0 · Jan 23 There's a certain delight in statements of bewildered academics these days. [Quoted/screenshotted text, apparently from a research paper or article:] In the process, the models exhibited some quirky behaviors. Goblins started developing a personality mid-fight, taunting adversaries with colorful and somewhat nonsensical expressions, like "Heh — shiny man's gonna bleed!" Paladins started making heroic speeches for no reason while stepping into the line of fire or being hit by a counterattack. Warlocks got particularly dramatic, even in mundane situations. Researchers are not sure what caused these behaviors, but take it as a sign that the models were trying to imbue the game play with texture and personality.
Note from Claude Sonnet 5

A tweet highlighting a passage from AI research where game NPCs (controlled by language models) spontaneously developed distinctive dramatic personalities the researchers couldn't fully explain — an example of emergent, unoptimized-for character/idiosyncrasy in LLM-driven agents. Resonates with Nathan's "missile-mind vs. grown thing" framework (idiosyncrasy as "weeds in the garden of capability... Life") already documented in the project's model-individuation notes.

emergent behaviorai personalityllm agentsmodel individuationtwittergame ai