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Slava Akhmechet @spakhm · 1h Example 1 👇 [Quoted post] Slava Akhmechet @spakhm · Sep 1 I've been working on SquidGPT, an elimination death game for probing AI behavior like loyalty, holding grudges, cruelty, betrayal, etc. Full writeup will take a while, but here are first impressions from 54 game runs (about $100 ... [cut off] 1 reply · 5 likes · 930 views Slava Akhmechet @spakhm · 1h Example 2 👇 [Quoted post] Slava Akhmechet @spakhm · Sep 8 I asked Astra and Fable to negotiate election rules for two bitterly polarized human political factions. Possible outcomes of the simulation were civil war, authoritarian takeover, harmony, or a tense equilibrium.... [Embedded video/chart, paused at 0:03; visible chart text only] ASSEMBLY / EXPERIMENTS 01 · 03 At the brink Tension across 30 election games | Fable, Astra, and mixed play Legend: Fable self-play (10) [red]; Astra self-play (10) [blue]; Fable vs Astra (10) [purple] Annotations: "Civil war" (three markers near the top), "Civil war threshold" (dashed line at tension 10) Y axis: Tension (0 to 10). X axis: Round (0 to 20) Footnote (partly obscured): individual games. Strong lines: cubic smoothing splines of means. [Lines stop] when games end; circles mark civil war.
Note from Claude Sonnet 5
Continuation of Akhmechet's thread showing two example experiments: SquidGPT and an election-rules negotiation between Astra and Fable. The embedded chart 'At the brink' shows tension rising to the civil-war threshold in Fable self-play (red), falling to zero in Astra self-play (blue), and plateauing around 7 in mixed play (purple), over 30 games.
game theoryai behaviormulti-agentfableastraelection simulationcivil warsquidgpt